
In order to build successful video processing systems, it is important to consider not only traditional image processing methods, but also techniques which account for temporal aspects.
This Introduction to Video and Image Processing presents the fundamental concepts and methods in an unique, easy-to-read style which ensures the material is accessible to a wide audience. Exploring more than just the basics of image processing, the text provides a specific focus on the practical design and implementation of real systems for processing video data.
Topics and features:
This concise and easy-to-follow textbook/reference is an ideal introduction to the subject for both first-year engineering students and for non-engineering students without a strong mathematical background. Suitable for self-study, professionals outside of the field will also find the work an excellent overview of the basics.
Inhaltsverzeichnis
Introduction. - Image Acquisition. - Color Images. - Point Processing. - Neighborhood Processing. - Morphology. - BLOB Analysis. - Segmentation in Video Data. - Tracking. - Geometric Transformations. - Visual Effects. - Application Example: Edutainment Game. - Application Example: Coin Sorting using a Robot. - Bits, Bytes and Binary Numbers. - Mathematical Definitions. - Learning Parameters in Video and Image Processing Systems. - Conversion Between RGB and HSI. - Conversion Between RGB and HSV. - Conversion Between RGB and YUV/YC
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