A fun, hands-on guide to writing your own compiler for a real-world programming language.
Compilers are at the heart of everything programmers do, yet even experienced developers find them intimidating. For those eager to truly grasp how compilers work, Writing a C Compiler dispels the mystery. This book guides you through a fun and engaging project where you’ll learn what it takes to compile a real-world programming language to actual assembly code.
Writing a C Compiler will take you step by step through the process of building your own compiler for a significant subset of C—no prior experience with compiler construction or assembly code needed. Once you’ve built a working compiler for the simplest C program, you’ll add new features chapter by chapter. The algorithms in the book are all in pseudocode, so you can implement your compiler in whatever language you like. Along the way, you’ll explore key concepts like:
- Lexing and parsing: Learn how to write a lexer and recursive descent parser that transform C code into an abstract syntax tree.
- Program analysis: Discover how to analyze a program to understand its behavior and detect errors.
- Code generation: Learn how to translate C language constructs like arithmetic operations, function calls, and control-flow statements into x64 assembly code.
- Optimization techniques: Improve performance with methods like constant folding, dead store elimination, and register allocation.
Compilers aren’t terrifying beasts—and with help from this hands-on, accessible guide, you might even turn them into your friends for life.
Inhaltsverzeichnis
Acknowledgments
Introduction
Part I: The Basics
Chapter 1: A Minimal Compiler
Chapter 2: Unary Operators
Chapter 3: Binary Operators
Chapter 4: Logical and Relational Operators
Chapter 5: Local Variables
Chapter 6: If Statements and Conditional Expressions
Chapter 7: Compound Statements
Chapter 8: Loops
Chapter 9: Functions
Chapter 10: File-scope Variables and Storage-class
Specifiers
Part II: Types Beyond Int
Chapter 11: Long Integers
Chapter 12: Unsigned Integers
Chapter 13: Floating-Point Numbers
Chapter 14: Pointers
Chapter 15: Arrays and Pointer Arithmetic
Chapter 16: Characters and Strings
Chapter 17: Supporting Dynamic Memory Allocation
Chapter 18: Structures
Part III: Optimizations
Chapter 19: Optimizing Tacky Programs
Chapter 20: Register Allocation
Next Steps
Appendix A: Debugging Assembly Code with GDB or LLDB
Appendix B: Assembly Generation and Code Emission Tables
References