Here is the beginning of a legend. Long before Camelot rose, a hundred years before the myth of King Arthur was half-formed, at the start of the Red Century, the world was slipping into a Dark Age. . .
It is AD 367. In a frozen forest beyond Hadrian's Wall, six scouts of the Roman army are found murdered. For Lucanus, known as the Wolf and leader of elite unit called the Arcani, this chilling ritual killing is a sign of a greater threat.
But to the Wolf the far north is a foreign land, a place where daemons and witches and the old gods live on. Only when the child of a friend is snatched will he venture alone into this treacherous world - a territory ruled over by a barbarian horde - in order to bring the boy back home. What he finds there beyond the wall will echo down the years.
A secret game with hidden factions is unfolding in the shadows: cabals from the edge of Empire to the eternal city of Rome itself, from the great pagan monument of Stonehenge to the warrior kingdoms of Gaul will go to any length to find and possess what is believed to be a source of great power, signified by the mark of the Dragon.
A soldier and a thief, a cut-throat, courtesan and a druid, even the Emperor Valentinian himself - each of these has a part to play in the beginnings of this legend. . . the rise of the House of Pendragon.

Bridging the gap between 'Game of Thrones' and Bernard Cornwell comes the third and final chapter in James Wilde's epic adventure of betrayal, battle and bloodshed . . .
AD 375 - The Dark Age is drawing near . . .
As Rome's legions abandon their forts, chaos grows on the fringes of Britannia. In the far west, the shattered forces of the House of Pendragon huddle together in order to protect the royal heir - their one beacon of hope.
For Lucanus, their great war leader, is missing, presumed dead. And the people are abandoning them. For in this time of crisis, a challenger has arisen, a False King with an army swollen by a horde of bloody-thirsty barbarians desperate for vengeance.
One slim hope remains for Lucanus' band of warrior-allies, the Grim Wolves. Guided by the druid, Myrrdin, they go in search of a great treasure - a vessel that is supposedly a gift from the gods. Success will mean a war unlike any other, a battle between two kings for a legacy that will echo down the centuries. And should they fail? Well, then all is lost . . .
This is the shattering conclusion to James Wilde's rousing reimagining of the myth of King Arthur . . .