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Produktbild: Physics for Game Programmers | Grant Palmer
Produktbild: Physics for Game Programmers | Grant Palmer

Physics for Game Programmers

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Physics for Game Programmers
shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author
Grant Palmer
covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.


This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You' ll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.


Inhaltsverzeichnis

Adding Realism to Your Games. - Some Basic Concepts. - Basic Newtonian Mechanics. - Basic Kinematics. - Projectiles. - Collisions. - Sports Simulations. - Cars and Motorcycles. - Boats and Things That Float. - Airplanes. - Rockets and Missiles. - The Physics of Solids. - Explosions. - Lasers. - Probabilistic and Monte Carlo Simulations.

Produktdetails

Erscheinungsdatum
27. Dezember 2007
Sprache
englisch
Auflage
1st ed.
Seitenanzahl
472
Dateigröße
4,74 MB
Autor/Autorin
Grant Palmer
Verlag/Hersteller
Kopierschutz
mit Wasserzeichen versehen
Produktart
EBOOK
Dateiformat
PDF
ISBN
9781430200215

Portrait

Grant Palmer

Grant Palmer is the author of the acclaimed Java Programmer's Reference and is a recognized expert in both the C# and Java languages. Grant has worked as a scientific programmer in the Space Technology Division at NASA's Ames Research Center for the past 20 years. This has involved working with Java since 1996, developing programs for scientific applications as well as converting older FORTRAN and C applications to the Java and C# platforms.

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