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Produktbild: 3D Animation Essentials | Andy Beane
Produktbild: 3D Animation Essentials | Andy Beane

3D Animation Essentials

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The essential fundamentals of 3D animation for aspiring 3D
artists

3D is everywhere--video games, movie and television special
effects, mobile devices, etc. Many aspiring artists and animators
have grown up with 3D and computers, and naturally gravitate to
this field as their area of interest. Bringing a blend of studio
and classroom experience to offer you thorough coverage of the 3D
animation industry, this must-have book shows you what it takes to
create compelling and realistic 3D imagery.

* Serves as the first step to understanding the language of 3D
and computer graphics (CG)

* Covers 3D animation basics: pre-production, modeling,
animation, rendering, and post-production

* Dissects core 3D concepts including design, film, video, and
games

* Examines what artistic and technical skills are needed to
succeed in the industry

* Offers helpful real-world scenarios and informative interviews
with key educators and studio and industry professionals

Whether you're considering a career in as a 3D artist or simply
wish to expand your understanding of general CG principles, this
book will give you a great overview and knowledge of core 3D
Animation concepts and the industry.

Produktdetails

Erscheinungsdatum
25. Januar 2012
Sprache
englisch
Seitenanzahl
352
Dateigröße
5,84 MB
Autor/Autorin
Andy Beane
Verlag/Hersteller
Kopierschutz
mit Adobe-DRM-Kopierschutz
Produktart
EBOOK
Dateiformat
EPUB
ISBN
9781118239056

Portrait

Andy Beane

Andy Beane is an animation artist who has been teaching and working professionally since 2002. He currently oversees the animation major at Ball State University and previously taught animation at the Art Institute of Orange County, California. His production experience includes a children's television show pilot with Xzault Studio, Korn's Coming Undone music video, and Barnyard from Paramount Pictures. He wrote curriculum for the Autodesk Animation Academy 2010 and is also a board member of the MG Collective, an Indiana-based motion graphics and animation community group. He has an MFA in computer animation from the Academy of Art University in San Francisco.

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