
Inhaltsverzeichnis
Introduction to the Use of Computer Vision in Sports. -
Part I: Where is the Ball? . -
Ball Tracking for Tennis Video Annotation. - Plane Approximation-Based Approach for 3D Reconstruction of Ball Trajectory for Performance Analysis in Table Tennis. - On-Field Testing and Evaluation of a Goal-Line Technology System. -
Part II: Where Are the Players? . -
Occlusion Detection via Structured Sparse Learning for Robust Object Tracking. - Detecting and Tracking Sports Players with Random Forests and Context-Conditioned Motion Models. - Geometry Reconstruction of Players for Novel-View Synthesis of Sports Broadcasts. - Estimating Athlete Pose from Monocular TV Sports Footage. -
Part III: What Are They Playing? . -
Action Recognition in Realistic Sports Videos. - Classi cation of Sports Types Using Thermal Imagery. - Event-Based Sports Videos Classi cation Using HMM Framework. -
Part IV: What' s Going On? . -
Representing Team Behaviours from Noisy Data Using Player Role. - Recognizing Team Formation in American Football. - Real-Time Event Detection in Field Sport Videos.
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