
Inhaltsverzeichnis
Designing collaborative games for children education on sustainable development. - Towards Serious Gaming for Communication Training A Pilot Study with Police Academy Students. - A Serious Game for Learning Social Networking Literacy by Flaming Experiences. - Game@School. Teaching through Gaming and Mobile-based Tutoring Systems Interaction technologies. - Exploring User-Defined Gestures and Voice Commands to Control an Unmanned Aerial Vehicle. - Monitoring Interactions. - Hold me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation. - Analyzing Fear Using a Single-Sensor EEG Device Persuasion and motivation. - Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherence. - Interactive Advertisements in an IoT Era Exertion games. - Cooperative Tetris: the Influence of Social Exertion Gaming on Game Experience and Social Presence. - Distributed Embodied Team Play, a Distributed Interactive Pong Playground. - A Throw Training System Utilizing Visual and Sound Effects. - Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games. - Deep learning for classifying Battlefield 4 players. - Do Warriors, Villagers and Scientists Decide Differently? . - The Impact of Role on Message Framing. - The Effect of Gender, Native English Speaking, and Age on Game Genre Preference and Gaming Motivations. - Measuring Affective, Physiological and Behavioural Differences in Solo, Competitive and Collaborative Games. - The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display. - WWoW: World Without Walls. Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration. - My Drama: Story-based Game for Understanding Emotions in Context. - Building game scripting DSL s with the Metacasanova metacompiler. - Interaction Design Tools for Autism. - Poème Numérique: Technology-Mediated Audience Participation (TMAP) using Smartphones and High-Frequency Sound IDs.
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