Following scholarship on gender in science fiction, this book explores the limits of considering age as a social construction, positing that considering aged bodies changes the way we read both age and science fiction. It employs contemporary clinical psychology, the biopsychosocial model, to provide a method to consider age (and gender) as an e
Inhaltsverzeichnis
Foreword Arial S. Treankler Introduction 1. Science Fiction and the Abjection of Age 2. Bad Girls (with Older Men): Differently Aged Relationships in the Twilight Series 3. Care Work, Age, and Culture in SF 4. The End of Games: Sport, Anger, and Young Masculinity in SF 5. Age in the Machine: Aged Bodies in Cyberpunk Conclusions: "No power in the 'verse can stop me'"