
The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019.
A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions.
The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows:
Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue.
Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality.
Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.
Inhaltsverzeichnis
Design for social challenges. -
A Usability Evaluation of Diabetes Mobile Applications. - Comparative Review of Research on Health Information Technology in Biomedical Informatics and Human-Computer Interaction. - The clothing design for the elderly care. - Designing inclusive user experience for impaired people. An RtD driven proposal for Albanian urban spaces. - Exploring Methods and Guidelines for Child-Computer Interaction Research with Refugee Children. - A Review of the Gaps and Opportunities of Nudity and Skin Detection Algorithmic Research for the Purpose of Combating Adolescent Sexting Behaviors. - ADAPT- The Approach to Accessible and Affordable Housing Solutions for People with Disability and Aging in Place. - Towards a multi-modal transportation scenario: an analysis about elderly needs. -
Monetize This? Marketized-Commons Platforms, New Opportunities and Challenges for Collective Action. - PiChat: Smartphone Application to Expand the Social Network for the Elderly. - Design of Human-Computer Interaction Products for the user with Mood Disorder . -
Design for culture and entertainment. -
Multiple Representations of the UI, Score and Scale for Musical Performance System and Score DB. - Enhancing Cultural Engagement: A Heuristic Evaluation of World Cultural Heritage Websites. - Development of an Embodied Group Entrainmacent Response System to Express Interaction-Activated Communication. - Typography in interactive poetry: Gestures and their contributions to reading multiplicities. - Impact Analysis of Order of Presentation on Champion Book Selection in Bibliobattle. - Desertesejo (2000/2014): notes on the restoration process. - Collaborative design of urban spaces uses: from the citizen idea to the educational virtual development. - Optimizing user experience in amusement parks and enhancing their active role in urban spaces through new technology. -
Design for intelligent urban environments. -
The Semiotics of Toilet Signs. - Proposal for Encouraging Tourists to Stroll by Restricting Information Sharing Location to Destinations. - Proposal of Using Digital Mirror Signage and AR Pictogram for Follow Me Evacuation Guidance. - Verification of a psychological effect of hiding speedometer when exceeding a speed limit. - Tangible Map: Designing and Assessing Spatial Information Retrieval through a Tactile Interface. - Directing a Target Person among Multiple Users using the Motion Effects of an Image-based Avatar. - Analyzing social impact evaluation tools applied to design thinking: a proposal for improving user experience in urban spaces through social innovation. - Preliminary Comparison of a Curved Public Display vs a Flat Public Display. - Research on Innovative Design of Urban Smart Lighting Equipment based on User Experience. -
Design and evaluation case studies. -
The Relationship between Technology Self-Efficacy Beliefs and User Satisfaction User Experience Perspective. - A Digital Twin-Based Multi-Modal UI Adaptation Framework for Assistance Systems in Industry 4. 0. - Preliminary Experiment for Navigation on Tactile Display using DC Motor. - Analysis of a Programming Process Sharing the Card Type Programming Tool Pro-Tan . - Study on Career Education for the Age of Computerization with Benefit of Inconvenience. - User experience and perceived usability of traditional and multimodal interfaces for scientific information seeking. - Participatory Design of System Messages in Petroleum Fields Management Software. - Workstations of the Future for Transformational Gains in Solving Complex Problems. - VujaDessin: A Sketch Learning Support System Using a Blurred Motif Object. - Tool UTAUT applied to measure interaction experience with NAO Robot. - Keep System Status Visible: Impact of Notifications on the Perception of Personal Data Transparency.
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