
Leverage Unreal Engine to implement a wide variety of mechanics using C++. This book arms you with the knowledge and practices of game mechanics programming in C++, supported by detailed mathematical and programmatic explanations.
Detailing everything from collision mechanics and AI pathfinding to networking and advanced physics, this book offers a holistic approach to game development, ensuring you get the most out of your gameplay experiences. You will work on character mechanics, environmental interactions, combat systems, and visual effects, gaining a thorough understanding of how to implement these features in C++.
By the time you finish this book, you will be able to create complex game mechanics and to make your projects optimization-intensive and performance-driven. Whether you want to polish your skills or experiment with new techniques, Game Dev Concepts in C++ for Unreal Engine Practitioners gives you the right guidance and helps you to stand out in this competitive world of game development.
What You Will Learn
Inhaltsverzeichnis
Chapter 1: Introduction. - Chapter 2: Collision Mechanics. - Chapter 3: Interaction Mechanics. - Chapter 4: Environmental Mechanics. - Chapter 5: Character Mechanics. - Chapter 6: Combat Mechanics. - Chapter 7: Physics and Dynamics. - Chapter 8: Audio and Visual Effects. - Chapter 9: AI and Pathfinding. - Chapter 10: Networking and Multiplayer. - Chapter 11: Advanced Mechanics. - Chapter 12: Case Studies. - Chapter 13: Appendices.
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