
This book is an interactive guide that blends hands-on experimentation with modern learning approaches. Instead of traditional instruction, the book presents a series of quests-practical challenges that encourage readers to explore, simulate, and build real-world mechatronic systems. From JavaScript-based simulations to sensor integration and video feedback control, each chapter builds technical skills through discovery and problem-solving. Alongside the technical content, the book reflects on how learning itself is evolving in the age of AI, emphasizing creativity, adaptability, and achievement over rote memorization. Supported by a companion website full of code and examples, this book is ideal for students, educators, and enthusiasts eager to learn by doing.
Inhaltsverzeichnis
Simulating a Dynamic System. - A balancing problem. - Design and build. - Sensors for consumer devices. - Detection of Errors and Faults in Data. - Basics of Machine Vision. - Precision motor control. - A video control loop. - 2D Control with Vision. - Turning Heads. - Exploring Bluetooth. - Using s-psi for recognition. - AI, Love and Hate.
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