
Inhaltsverzeichnis
Chapter 1. Introduction (Ágnes Karolina Bakk). - Chapter 2. Phenonarratology and Cinematic Virtual Reality: A Phenomenological and Analytical Approach to Embodied Viewing and the Changing Sensory Scope (Kata Szita). - Chapter 3. New Possibilities for User Involvement in VR Documentaries (Florian Mundhenke). - Chapter 4. Whispers: The Participant Is Present (Jacek Nag owski). - Chapter 5. VR Adaptations: Faithfulness and Interaction: Interview with Mika Johnson (Ágnes Karolina Bakk). - Chapter 6. Beyond Virtual Scenography (Rebekka Sofie Bohse Meyer). - Chapter 7. Sleepwalking: Trajectories in Mixed-Reality Performances (Ágnes Karolina Bakk). - Chapter 8. Magic and Its Media: Interview with Gustav Kuhn (Ágnes Karolina Bakk). - Chapter 9. Modalities of Escaping: The Intermedial Transformations of the Escape Room Format (Ágnes Karolina Bakk). - Chapter 10. Immersive Exhibitions and Game Design as a Tool for Storytelling in Museums (Fredrik Trella). - Chapter 11. Narrative Puzzle in a Post-industrial City (Maria Mandea). - Chapter 12. Presence is the Lingua Franca: Interview with Chris Salter (Ágnes Karolina Bakk). - Chapter 13. An Overview of On/Offboarding Best Practices Utilised in the Entertainment Sector for the Improvement of XR Location-Based Experiences (James Simpson). - Chapter 14. The Brightest Heaven of Invention: Theatre as Laboratory for Interactive Storytelling with Immersive Technology (Rebecca Rouse). - Chapter 15. re:Sounding Worlds: Configuring Space and Mixing Embodiments in Interactive Digital Audio Narratives (Lissa Holloway-Attaway).
Es wurden noch keine Bewertungen abgegeben. Schreiben Sie die erste Bewertung zu "Theorising and Designing Immersive Environments" und helfen Sie damit anderen bei der Kaufentscheidung.