This accessible, third edition textbook gives students the tools they need to analyze game using strategies borrowed from textual analysis.
Inhaltsverzeichnis
1. The Whys and Wherefores of Game Analysis 2. Preparing for the Analysis 3. Areas of Analysis 1: Context 4. Areas of Analysis 2: Game Overview 5. Areas of Analysis 3: Formal Elements 6. Writing the Analysis 7. Wrapping Things Up Appendix I. Sample Analyses Appendix II. List of Other Published Analyses
Clara Fernández-Vara is Associate Arts Professor at the NYU Game Center, New York University. She teaches courses on game studies and narrative design, while also working as a game designer and writer. As a researcher, her main interest is in exploring the integration of stories and gameplay, the relationship between games and other media, and videogame history.
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